NYU Polytechnic School of Engineering presents: New Media Interactive Day (12:00 – 4:30pm)
12:00 – 2:00PM: Interactive Gallery with Creators (SPACE C)
2:00 – 3:00PM: Creator 5×10 Talks (SPACE A)
3:00PM – 4:30PM: Webseries (SPACE C)
3:00PM – 4:00PM: Women In Technology (SPACE A)
12:00 – 2:00PM: Interactive Gallery with Creators (SPACE C )
PROJECT: Augmented Reality Antipersonnel-Mines
CREATOR: Carlos Bautista
AR-APM (Augmented Reality Anti-Personnel Mines) Is an Augmented Reality application built on edge-based tracking to detect and/or deactivate anti-personnel mines.
Colombia has endured the longest-running internal conflict in the Western Hemisphere. For over forty years, a triangulated war between guerrillas, paramilitaries and government forces has resulted in a devastating loss of life. In the last 20 years an estimated 70,000 civilians have been killed. More than 3 million have fled the violence, making Colombia home to the second largest internally displaced population in the world.
Use of explosive devices in Colombia
Anti-personnel mines, a mine designed to be exploded by the presence, proximity or contact of a person and that should have the potential to explode incapacitate, injure and/or kill one or more persons, is one of the strategies of that armed groups have used in war.
Carlos Bautista is an Industrial designer from Bogotá, Colombia, that specializes in audiovisual, web, and multimedia product development. His work focuses on new digital media; He has worked in different companies and as an external consultant in several fields such as short film production, web development, and product design..
As a teacher, Carlos has worked with the Politécnico Grancolombiano in areas, such as interactive design, 3D design, web design, multimedia, and descriptive geometry. Carlos led the process of opening the industrial design career in Politécnico Grancolombiano which he is running nowadays. He has led projects for different companies, such as Siemens, L’oreal, and even the Colombian Government. Carlos is currently a student of master of science in integrated digital media at NYU, which stands out for its versatility and interest in projects with high social impact
PROJECT: You Are in the Flood
CREATOR: Mark Skwarek
The Waters of Acheron brings Dante’s Inferno to the city of Lugano, Switzerland, and turns it into a digital hell on earth! The app allows viewers at Lugano to see the fate of a people who tried to outdo the gods and ultimately lost. Witness the mythical waters of Acheron as they sweep the town and the world around it away with a digital flood of the Apocalypse. The society of Lugano became addicted to the glow of digital networked light turning their backs on reality. In the light they tried to create a world better than the one created for them by the gods. Sadly, over time a side effect was that they could only see the real world with the aid of technology. The town and its people’s abuse of technology has angered the gods. In response, the gods turn their technology against the humans by unleashing a digital flood. The enraged gods flooded the rivers and town with the virtual sea of the Apocalypse. Viewers can see the cruel fate of the Luganoians as the digital water & fire strip the land clean.
Mark Skwarek is an artist working to bridge the gap between virtual and physical world with augmented reality. His art explores the translation of our everyday digital experience into the physical world using mobile augmented reality. He organized the augmented reality artist group manifest.AR, the arOCCUPYWALLSTREET movement, and co-organized We AR in MoMA. Skwarek’s practice is also largely based in art activism with emerging technologies. He has a long record of international augmented reality work, ranging from “erasing” the DMZ battlements between North and South Korea (a piece he did on site), to the virtual elimination of the barricades between Israel and the Gaza Strip. He has created political work and symbols in a variety of locations across the United States, including pieces at Wall St.,the U.S.-Mexico Border, and the White House to name a few. Skwarek earned his M.F.A. from Rhode Island School of Design’s Digital Media Department. He is a full time faculty member at New York University Polytechnic, where he teaches 3D Graphics and the Augmented Reality Grad Class. His artwork has been written about by the New York Times, Art in America, Boing Boing, WIRED, the Boston Globe, The Huffington Post, NPR, BBC, Leonardo, and Creative Capital. Skwarek has exhibited in various venues, including: the Institute of Contemporary Art, Boston; ISEA; Dumbo Arts Festival, UCLA Digital Grad Gallery; the CyberArts Festival; the Sunshine International Art Museum, Beijing; and the Krannert Art Museum at the University of Illinois. Upcoming shows include FACT in Liverpool England, Siggraph 2013, The 2013 Augmented World Expo, and The Corcoran Gallery of Art.
PROJECT: Memory Capsules
CREATOR: Katherine Bennett
Memory Capsules is a series of works where organic structures enshroud personal memories. The memories are served utilizing various forms of technology that control and showcase them via image and sound. In the particular pieces shown here, Big P, memories are triggered by breath. As our own breath sustains us, our memories impact our identity and our futures. Memory Capsules seeks to foster and nurture those memories, by preserving and exhibiting them. Yet, this also calls into question the role of technology in our culture, as different algorithms can curate, connect, and weave different narratives. These narratives may be erroneous or fictional. How much of technology a mirror? How much does it shape us?
Katherine Bennett utilizes sound and light to represent people, relationships, and activities that happen in other spaces and times. Her latest environments investigate the development of social networks and memory, as well as, experimenting with interaction thresholds and wireless communication traffic. She earned her MFA from The School of the Art Institute of Chicago, in Art & Technology Studies. She has won several grants. Her work has been featured in many exhibitions nationally and internationally. She runs the NYC-Creative & Experimental Software Meetup. She is a Visiting Assistant Professor of Integrated Digital Media at New York University, where she teaches physical computing, programming and interaction design.
CREATOR: John Belitsky
In an effort to satiate increasingly media-hungry consumers, artists works have been relegated to content. Content is aggregated by companies that seek to stockpile supply, which in turn has created vast wastelands of work, hidden within inconceivably expansive catalogs on sites like YouTube. For creators, this makes discovery even more difficult. For viewers, the process of selection is overwhelming. DMNDR strives to offer a community of sophisticated viewers a curated catalog of high-quality work. In our demo, we will discuss filmmaker’s digital distribution main points and how we’re working to address them. We will also preview the DMNDR video platform against the major sites, including Facebook, Vimeo, and YouTube.
John is a filmmaker, entrepreneur, and DJ with a passion for creating and experiencing art. He founded DMNDR to provide top-notch creatives with a powerful platform to share their work, and continues to work tirelessly in developing a discerning community to receive and support that work. His brand of “Mom and Pop Startup” relentlessly pursues authenticity and a sustainable arts-community, asserting the value of good work and rejecting the pervasive notion that it is “content”. He is most well known for his epic yellow cab ride from NYC to Los Angeles.
PROJECT: ColorSoundGrammar Game
CREATOR: Ellen Fagan
The ColorSoundGrammar Game is a playful interaction where viewers explore synaesthesia and build connections between color and sound. To play, participants pair colors to the notes in the Do Re Mi musical scale. Their color/sound pairs are collected in a database that enables me to analyze the results, such as comparing womens’ color/sound pairs to mens’. These visualizations of data often become the source material for paintings and, more recently, digital images. The other objects built into the computer program also become elements in paintings, thereby continuing the process of making sound visible in my paintings. Cognitive scientist Michael Cole wrote the program in collaboration with me on this project and The Reverse Color Organ project.
Ellen Hackl Fagan is on a quest to hear the sound of cobalt blue. Working with saturated colors while painting sensitized her to color’s communicative nature. Building connections between color and sound through abstract paintings, photography, and interactive digital technologies, she seeks to create a synaesthetic language that pairs color to sound. She is developing The Reverse Color Organ and the ColorSoundGrammar Game, two interactive projects that enable viewers to explore the aural potential of color.
Her process walks the balance between randomness and intention, like jazz music, revealing limitless possibilities for improvisation. Fagan exhibits her artwork throughout the greater New York metropolitan area and maintains her studio and curatorial practice in Bushwick.
CREATOR: Seth Carnes
The Poetics series began as an exploration of mutable text as visual poetry. A poem was written or typed, its language split apart and produced as moveable magnetic text objects on steel media. The project soon transformed into the research and development of an object-oriented poetry, spanning physical and virtual media. Primary work is now focused on developing the Poetics iPhone app and related projects.
Born in California, Made in NYC. Seth Indigo Carnes is a media artist whose work explores the boundaries of contemporary culture: high/low, private/public, self/group, nature/machine.
Past exhibitions include P.S. 1 MOMA, The Chicago Museum of Contemporary Art, White Box (NY), Emily Harvey Foundation (NYC), Witzenhausen Gallery (NY), Lund 2014 (Sweden), and The Drop (NYC). He has collaborated with Paul Miller (DJ Spooky), Shepard Fairey and The Roots, and shown/performed work at Ars Electronica, South by Southwest (SXSW), and Pirineos Sur. Carnes holds a BA in History from Pomona College and an MS in Media Studies from NYU Polytechnic. He is currently based in NYC.
2:00 – 3:00PM: Creator 5×10 Talks (SPACE A)
3:00PM – 4:30PM: Webseries (SPACE C)
Running Time 1 Hour 26 Min followed by Director Q&A
Entrepreneur// Johnson Henshaw// USA// Running Time// 21 mins// Comedy
Meet Avery Klein: ambitious yet unemployed millennial. When the post-recession job-scape doesn’t exactly roll out the red carpet for Avery like she’d hoped, Avery finds herself going to any and all means necessary to wrangle herself a spot in the greater Boston workforce. When she happens to find herself in the right library at the right time, Avery seizes an unexpected opportunity to turn her library book runs for her grandparents into Boston’s hottest new concierge service for seniors
Hysterical Historical Hillary// Sam Friedman //USA // Running time: 10 min 36 sec//Drama
Hillary steps back into her personal history to get the past out of her ass. Sub-plot, Bushwick neighbor Lucas, has an obsession of photographing homeless in NYC.
Lofty Dreams// Drew more//USA//Running Time: 24mins//Comedy
Brad, an aspiring folk singer is lured into a communal artist loft in Bushwick, where his Mid-Western values clash against his cousin Jeffy’s in the Brooklyn Hipster Cesspool.
Long Distance// Brenna Palughi// USA// Running Time: 10 Mins // Comedy
A comedy about being apart, together. In each episode, long distance couple, Morgan and Jake, try to use technology to do all the same things they would normally do if they were not 3,000 miles apart.
Tales from Tinder// Emma Watts// USA// Running Time: 9 mins// Comedy
Tales From Tinder features a cast of furry, fearless, flamboyant PUPPETS who re-enact real Tinder stories from around the world. Part documentary, part comedy, part “puppet reality-TV”, Tales From Tinder – it’s love with no strings attached.
Manic Pixie Dream Wife// M. Elizabeth Eller// USA// Running Time: 11 mins// Comedy
Manic Pixie Dream Wife is a comedy limited/mini series created by M. Elizabeth Eller that examines the pop-culture trope of the manic pixie dream girl – the effervescent, carefree, quirky woman who arrives in a man’s life with a singular purpose: to help him become a better version of himself. Who is this woman? Where does she come from, and what is she like in everyday life?
3:00PM – 4:00PM: Women In Technology (PANEL) (SPACE A)
Women in Tech Panel will profile some amazing women making history in the ever evolving tech industry. Join us as we hear from successful women in the tech field and learn more about the challenges and benefits of being a female in the field of technology.
Visting Assistant Professor I NYU Polytechnic School of Engineering
Founder I Codecrew